When you get the time to sit with designers here at
Aqua, you use that opportunity. After chatting with Dane Bowen for
a couple of minutes, I found his thoughts to be insightful, and
they gave me a better understanding of his role and design in
general.
He gave me an inside look at his process…
Understand the
Elements, collating one's graphic elements together
informs your design process. Once a designer has outlined the
intended outcome for the design, the overall look and feel will
naturally evolve from it. Designers always try to take the user on
a journey into a world they're creating by picking out the elements
that create it, from the cityscapes to the terrain the buildings
grew from.
Keeping these elements in mind, one can create a
poster design, showcasing this world. Iconography and typography
might be added to highlight the overarching message a designer
wants to portray.
From a web project point of view, one might think
this is a waste of time, but it's a great frame of reference when
putting together a website or application. One needs to incorporate
that same look and feel across the platform when designing.
Colour is a big part of any design,
especially on the web: each colour, and combination of colours, has
a meaning behind it that affects the human psyche.
For example, orange showcases enthusiasm,
cheerfulness, affordability, stimulation and creativity, and is
highly accepted among a younger demographic.
Taking all of this into consideration when
deciding on colours, especially when picking out one for the call
to action areas, some colours may entice people to click and
navigate through the site more than others.
User Experience, possibly the number
1 rule for design is; one tries to lead users down a path but still
give them the freedom to browse. Allowing banners on a site to
compete with one another and distract users from the content at
hand will just aggravate users and give them an exit first
approach.
The Technology. While creating
a user journey or page layouts, one needs to constantly search the
web for reference on what can or cannot be done. The last thing you
want to have happen is to create an incredible site that will
eventually get watered down due to the incapability of
technology.
Danes Mantra: Think with your head in the clouds
but still keep your feet on the ground.
K.I.S.S. Be simple, be social:
don't make them think. Engage them!
So in Conclusion…
What's The Big Idea? Uncovering
what is entrenched behind a design ethos is the only way to
represent the true meaning behind a design. We always ask, "What's
the big idea?" There is a saying about two heads, and when
approaching any project, this cliché has never rung more true.
Brain storms are not just scenes from Mad Men;
they're people testing ideas and collaborating to create the
greater path for a specific project.
After chatting to Dane, I now know that design is
more than just pixels, and have now been invited into a world where
people research for inspiration; it's reading and working towards a
commonality between the designer and his audience.
Over the last decade, there has been a drastic change
around design, especially within digital platforms. Web and
interactive design is not just about the pretty picture or slapping
a couple of graphics together and then figuring out where the
content can squeeze in.
Sure, it looks cool, but no one is looking to
decipher your hieroglyphics.
People enjoy a systematic approach, and Dane has that
approach!
*Dane Bowen is a junior Art Director at Aqua and
has a hairstyle that competes with even the fiercest of porcupines.
He also plays golf and enjoys long walks on the beach.